← WAR ROOM

FIELD MANUAL

What kind of game is this?
An asynchronous war you check a few times a day. Armies march over real hours, battles take hours to resolve, and construction runs while you sleep. Nothing needs reflexes — the skill is reading the future and committing to good orders.
The timeline is exact
There is no dice roll anywhere in the engine. Drag the timeline scrubber and the game fast-forwards the real simulation up to 48 hours ahead: every arrival, battle clock, and capture you can see is exactly what will happen if nobody changes course. Your own forces are predicted perfectly under current orders; enemies are projected to finish their visible march and halt ("if they hold course"). Orders can only be issued at LIVE.
Match length
Wars are won by victory points (first to the threshold) and typically run days to two weeks. A hard backstop timer ends every war — highest VP wins at the bell. Ties break by total mass, then sudden death: next VP scored wins.

Numbers on this page are the current engine defaults, rendered straight from the code — they cannot drift from the game. Each war freezes its tuning at the first shot, so a long-running match may predate a retune.