
An asynchronous war you check three times a day. Slow-clock strategy on a shared hex map — armies march over real hours, battles give you time to answer, and the timeline lets you read the future before you commit to it.
SETTLE
March, claim ground, found outposts. Cities raise armies and feed your war chest. The center is rich — and everyone wants it.
SCRUB THE FUTURE
Drag the timeline and watch where every army WILL be. The forecast is exact. Plan, commit, close the tab.
RETURN
The war ran while you lived your life. A battle clock is ticking somewhere. You have time for one good decision.
No reflexes. No dice. No mercy for the unprepared — and none needed for the absent.
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